For picking locks. Not all locks can be picked. Example:
OPEN, CLOSE, LOCK, UNLOCK
< A NAME="sneak">SNEAK
Used for sneaking (moving in and out of rooms without anyone taking
notice). When you type sneak, there is no way to know if you actually
sneak. If you successfully sneak, then you'll continue to sneak for a
When you type hide there is a chance that you hide in the room. If
hidden you can only be "sensed" by the "sense life" spell. Hide is
broken by pressing return, regardless of whether you typed a command
For studying your surroundings. Examples:
> look AT the angel
> look IN the bag
> look to the south (or just: look south)
Note that if you LOOK AT CORPSE you will not see its inventory.
To see what's inside a container (e.i. Corpse) use LOOK IN
TLI stands for "translocation interference". There are some rooms
that interfere with relocation spells, like "word of recall" and
"teleport". Casting these spells in TLI rooms will not result in
the normal effects. You cannot be summoned from a TLI room either.
AC stands for Armor Class, which is a measure of how well protected you
are from being hit by weapons. AC ranges from 10 to -10. An example of
someone with an AC of 10 would be a naked person, while someone sitting
in an armoured vehicle might have an AC of -10. A knight in plate armor
with a shield might have an AC of 0.
All pieces of armor have a value listed as AC-apply. When a piece of
armor is worn, the AC-apply is multiplied by a modifier which is
specific for the region of the body being covered by the armor. The
product of the AC-apply and the modifier is then subtracted from the
The modifiers for each region of the body are as follows:
Body: 0.3 (30% coverage)
Head, Legs: 0.2 (20% coverage)
Feet, Hands, Arms, Shield: 0.1 (10% coverage)
For example, a person wears a helmet with an AC-apply of 2. This is
multiplied by the Head modifier of .2 for a value of .4, so the
person's AC is reduced from 10.0 to 9.6. This person then wears a
breast plate with an AC-apply of 5. This value is multiplied by the
Body modifier of .3, so the person's AC is reduced by an additional 1.5
Note, for the following equipment positions, the modifier for AC-apply is 0.0 (no armor value): wielded, held, used as light, worn on fingers, worn on wrist, worn around neck, belt, and worn about body. AC modification from objects used in these positions can only be obtained with objects that have an
Some items also have an affect-ARMOR value. One tenth of this value is
added to the person's AC. Thus a ring with an affect-ARMOR of -15 would
lower someone's AC by 1.5. If the person above were to wear this ring,
their AC would be reduced to 6.6.
To move in a given direction.
If you're hungry or thirsty. Example:
"Who" lists the people currently in the game. Some people may choose to
remain unseen. "Whois" followed by a character's name tells you the
level and class of the person, and when he was last in the game.
If you feel benevolent, you may give some stuff to someone in need.
Save your persona. This includes experience points, gold, spells in
effect, etc. Your equipment is recorded (in case of a crash), but in
order to have it for the next time, you must leave the game by RENTing
rather than QUITting.
If the game crashes do *NOT* cut your link or kill your client program
*during* the crash, as the game will erase your items rendering your
saves void. Wait until the message 'connection closed by foreign host'
appears on your screen before cutting your link.
Despite the best efforts of the people working on the game, from time
to time there is a crash. Do not panic. The game will be brought up
again as soon as possible, and you should have all the equipment (up to
50 items) that you had at your last SAVE. Another good reason to use
f the game crashes do *NOT* cut your link or kill your client program
*during* the crash, as the game will erase your items. Wait until the
message 'connection closed by foreign host' appears on your screen
before cutting your link.
This skill allows you to dodge blows. It works automatically during
combat; the effect is to increase greatly the AC bonus your dexterity
affords. A thief with a high dodge skill and a high dexterity is a
very slippery target.
If you're uncertain about what you're carrying, or simply want to check
that no thieves have got to your backpack.
When you want to know what armor, weapon, charms etc. you're wearing.
If you want to wear some clothes, armor or the likes.
When you get tired of bashing monsters with your fists, you might
consider wielding a weapon.
Whenever you want to check whether you're still alive and healthy
or simply want to see how much money you have left.
This gives a short form of "score", showing just your hit points,
mana, and movement points.
If you consider communicating with other beings, you might be
understood better if you start your sentences with either say, tell,
whisper or shout. "Say" sends your message to everyone in the same
room with you, "tell" sends your message to the one person named (who
need not be in the same room with you), "ask" and "whisper" communicate
with the one person named (who must be in the same room with you), and
"shout" communicates to everyone who's listening to your shout channel
(specified with SCHANNEL).
> say I'm a jerk
> tell unclesam You're dead meat - sucker!
> whisper dakota I think it's time to ditch Dudley.
You can use ' as a shorthand for say, as in:
As strange as it might seem to normal folk like us, there is a class of
"player" out there that has nothing better to do with his time than log
into random muds and shout his head off. On most muds, such players
are killed (and they of course re-enter the game, to be killed again),
but that's impossible on MP with the playerkill rules.
Each hour, your shout point total is reset to ten plus two times your
level. Each "shout" uses two points; each "tell" uses one. I hope
that this won't unduly inconvenience players, while still making things
difficult for assholes.
This command specifies what channel your "shouts" should go through.
It defaults to "newbie" for low-level characters, or "gossip" for
higher level characters. If you change it, all subsequent shouts will
go through the new channel (although this can be overridden with
Shouts now go through channels, so that people can more precisely
specify who they want to reach with their shouts. To see what channels
are available, type "channel" with no arguments. To toggle the state
of a channel, use "channel
". You can also specify "all"
or "none". You can only hear shouts that go through a channel you're
listening to. For instance, if you have the "newbie" channel on,
you'll hear all the newbie shouts.
This is used when you want to shout on a channel, but don't want to
change your default channel (specified with SCHANNEL). You must specify
the channel name as the first argument, followed by what you want to say.
The single character "." is a shorthand form for CHSAY.
> CHSAY NEWBIE There's a full set of armour in the Reception!
> . auc What am I bid for this fine Wand of Disintegration?
In the latter case, it would probaby be prudent to change your default
channel to "auction", since there is liable to be some protracted
This command is used when you find that speaking and the built-in
social actions just don't communicate your mood adequately. The
command puts your name in front of what you type after it, and encloses
the whole mess in parentheses. The result is shown to everyone in the
room that can see you.
> emote can't understand what the problem is.
This shows: (Benedict can't understand what the problem is.)
to everyone in the room.
You can use "," as a shorthand for "emote", as in:
> , can't understand what the problem is.
QUI SHUTDOW PLAYERKIL
Just to prevent accidental quittings or shutdowns or declarations of
playerkillers. These commands don't DO anything, they simply *are*.
The success of a kick depends upon how well you are learned. The
higher level you reach the harder you kick. There is one small catch:
whenever you kick (or miss) you will be unable to type any command for
three rounds of combat - so be sure that you do not need to flee!
Fighters See Also:
The success of a bash depends upon how well you are learned. To bash
someone is to attempt to knock that person over. If you succeed you
will inflict minor damage, and cause the victim to fall on its rear.
The victim will be unable to issue any commands for 2 rounds of
violence. If you miss you loose your balance and fall. A bash makes
you unable to type commands for 2 rounds of violence. Note that
hitting a person who is resting/sitting will inflict 1.5*damage.
Fighters See Also:
A rescue is an attempt to make a monster hit you instead of the person
being rescued. You can only 'turn' one monster for each attempt. This
is highly useful when playing in groups.
Fighters See Also:
Warriors can attack more than once per round if they practice this
skill. The actual number of attacks also depends on your level, so
don't be surprised if you get very few multiple attacks at low level,
even if you are well-versed in this skill.
Fighters See Also:
(Mostly) thieves only.
Use steal to steal gold or items from people. The chance of not getting
caught depends on how well you have practiced steal, and if the person
Only thieves can use steal on non-sleeping creatures. Nobody can
steal equipment (that is, items currently in use) from anybody.
Stealing is considered an attack, so to steal from players, you
have to be a declared playerkiller (and you can only steal from
declared playerkillers). Example:
Copyright 1994-1995 The Mudde Pathetique
25 March 1995 - - - email@example.com